87#define TWINKLE_SPEED 4
92#define TWINKLE_DENSITY 5
95#define SECONDS_PER_PALETTE 30
101#define AUTO_SELECT_BACKGROUND_COLOR 0
106#define COOL_LIKE_INCANDESCENT 1
155 }
else if (bglight > 16) {
164 for (u16 i = 0; i <
mNumLeds; i++) {
165 PRNG16 = (u16)(PRNG16 * 2053) + 1384;
166 u16 myclockoffset16 = PRNG16;
167 PRNG16 = (u16)(PRNG16 * 2053) + 1384;
168 u8 myspeedmultiplierQ5_3 =
169 ((((PRNG16 & 0xFF) >> 4) + (PRNG16 & 0x0F)) & 0x0F) + 0x08;
171 (fl::u32)((clock32 * myspeedmultiplierQ5_3) >> 3) +
173 u8 myunique8 = PRNG16 >> 8;
178 i16 deltabright = cbright - backgroundBrightness;
179 if (deltabright >= 32 || (!bg)) {
181 }
else if (deltabright > 0) {
191 u8 fastcycle8 = ticks;
192 u16 slowcycle16 = (ticks >> 8) + salt;
193 slowcycle16 += sin8(slowcycle16);
194 slowcycle16 = (slowcycle16 * 2053) + 1384;
195 u8 slowcycle8 = (slowcycle16 & 0xFF) + (slowcycle16 >> 8);
202 u8 hue = slowcycle8 - salt;
220 return 255 - (i + (i / 2));
228 u8 cooling = (phase - 128) >> 4;
229 c.g = qsub8(c.g, cooling);
230 c.b = qsub8(c.b, cooling * 2);
244 0x00580c, 0x00580c, 0x00580c, 0x00580c, 0x00580c, 0x00580c,
245 0x00580c, 0x00580c, 0x00580c, 0x00580c, 0x00580c, 0x00580c,
246 0x00580c, 0x00580c, 0x00580c, 0xB00402};
277 0x304048, 0x304048, 0x304048, 0x304048, 0x304048, 0x304048,
278 0x304048, 0x304048, 0x304048, 0x304048, 0x304048, 0x304048,
279 0x304048, 0x304048, 0x304048, 0xE0F0FF};
282 0xB80400, 0x902C02, 0xB80400, 0x902C02, 0x902C02, 0xB80400,
283 0x902C02, 0xB80400, 0x046002, 0x046002, 0x046002, 0x046002,
284 0x070758, 0x070758, 0x070758, 0x606820};
287 0x0C1040, 0x0C1040, 0x0C1040, 0x0C1040, 0x0C1040, 0x0C1040,
288 0x0C1040, 0x0C1040, 0x0C1040, 0x0C1040, 0x0C1040, 0x0C1040,
289 0x182080, 0x182080, 0x182080, 0x5080C0};
299 const u8 numberOfPalettes =
301 static u8 whichPalette = -1;
302 whichPalette = addmod8(whichPalette, 1, numberOfPalettes);
#define AUTO_SELECT_BACKGROUND_COLOR
#define COOL_LIKE_INCANDESCENT
Fx1d(u16 numLeds) FL_NO_EXCEPT
void coolLikeIncandescentFunction(CRGB &c, u8 phase) FL_NO_EXCEPT
TwinkleFox(u16 num_leds) FL_NO_EXCEPT
bool autoSelectBackgroundColor
fl::string fxName() const FL_NO_EXCEPT override
CRGB computeOneTwinkle(fl::u32 ms, u8 salt) FL_NO_EXCEPT
CRGBPalette16 currentPalette
bool coolLikeIncandescent
void chooseNextColorPalette(CRGBPalette16 &pal) FL_NO_EXCEPT
void draw(DrawContext context) FL_NO_EXCEPT override
CRGBPalette16 targetPalette
u8 attackDecayWave8(u8 i) FL_NO_EXCEPT
void drawTwinkleFox(fl::span< CRGB > leds) FL_NO_EXCEPT
fl::u32 TProgmemRGBPalette16[16]
CRGBPalette16 entries stored in PROGMEM memory.
#define FL_PROGMEM
PROGMEM keyword for storage.
const TProgmemRGBPalette16 PartyColors_p
HSV color ramp: blue, purple, pink, red, orange, yellow (and back).
const TProgmemRGBPalette16 RainbowColors_p
HSV Rainbow.
#define EVERY_N_MILLISECONDS(N)
Alias for EVERY_N_MILLIS.
u8 u8 fract8 blur_amount FL_NO_EXCEPT
const TProgmemRGBPalette16 * ActivePaletteList[]
const TProgmemRGBPalette16 Snow_p
fl::u32 millis() FL_NO_EXCEPT
Universal millisecond timer - returns milliseconds since system startup.
const TProgmemRGBPalette16 RetroC9_p
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2) FL_NO_EXCEPT
const TProgmemRGBPalette16 BlueWhite_p
const TProgmemRGBPalette16 RedGreenWhite_p
CRGB ColorFromPalette(const CRGBPalette16 &pal, fl::u8 index, fl::u8 brightness, TBlendType blendType) FL_NO_EXCEPT
const TProgmemRGBPalette16 RedWhite_p
const TProgmemRGBPalette16 Ice_p
void nblendPaletteTowardPalette(CRGBPalette16 ¤t, CRGBPalette16 &target, fl::u8 maxChanges) FL_NO_EXCEPT
const TProgmemRGBPalette16 FairyLight_p
const TProgmemRGBPalette16 Holly_p
Base definition for an LED controller.
#define FASTLED_SHARED_PTR(type)
FASTLED_FORCE_INLINE CRGB & nscale8_video(u8 scaledown) FL_NO_EXCEPT
Scale down a RGB to N/256ths of it's current brightness using "video" dimming rules.
FASTLED_FORCE_INLINE u8 getAverageLight() const FL_NO_EXCEPT
Get the average of the R, G, and B values.
constexpr CRGB nscale8_constexpr(const CRGB scaledown) const FL_NO_EXCEPT
@ FairyLight
<div style='background:#FFE42D;width:4em;height:4em;'></div>
@ Green
<div style='background:#008000;width:4em;height:4em;'></div>
@ Red
<div style='background:#FF0000;width:4em;height:4em;'></div>
@ Blue
<div style='background:#0000FF;width:4em;height:4em;'></div>
@ Gray
<div style='background:#808080;width:4em;height:4em;'></div>
@ Black
<div style='background:#000000;width:4em;height:4em;'></div>
constexpr u32 as_uint32_t() const FL_NO_EXCEPT
Representation of an 8-bit RGB pixel (Red, Green, Blue)