FastLED 3.10.8
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build Directory Reference
+ Directory dependency graph for build:

Files

 extras+.cpp
 Unity build: includes from src/extras/.
 
 fl.asset+.cpp
 Unity build: recursive includes from src/fl/asset/.
 
 fl.audio+.cpp
 Unity build: recursive includes from src/fl/audio/.
 
 fl.channels+.cpp
 Unity build: recursive includes from src/fl/channels/.
 
 fl.chipsets+.cpp
 Unity build: recursive includes from src/fl/chipsets/.
 
 fl.codec+.cpp
 Unity build: recursive includes from src/fl/codec/.
 
 fl.control+.cpp
 Unity build: recursive includes from src/fl/control/.
 
 fl.fled+.cpp
 Unity build: recursive includes from src/fl/fled/.
 
 fl.font+.cpp
 Unity build: recursive includes from src/fl/font/.
 
 fl.fs+.cpp
 Unity build entry-point for the filesystem subsystem.
 
 fl.fs.embedded+.cpp
 Unity build entry-point for embedded (on-chip flash) storage, kept out of fl.system+.cpp so the linker can drop the filesystem chain when a sketch never calls fl::getEmbeddedFs().
 
 fl.fs.sd+.cpp
 Unity build entry-point for SD-card support, split out of fl.system+.cpp so the linker can drop the entire SD chain (libSD.a, libFS.a, Arduino's VFSImpl, ~16 KB on ESP32-S3) when the user never calls FileSystem::beginSd().
 
 fl.fx+.cpp
 Unity build: recursive includes from src/fl/fx/.
 
 fl.gfx+.cpp
 Unity build: recursive includes from src/fl/gfx/.
 
 fl.log+.cpp
 Unity build: recursive includes from src/fl/log/.
 
 fl.math+.cpp
 Unity build: recursive includes from src/fl/math/.
 
 fl.net+.cpp
 Unity build: recursive includes from src/fl/net/.
 
 fl.net.ota+.cpp
 Unity build entry-point for the fl::net::OTA wrapper, split out of fl.net+.cpp (which every ESP32 sketch links) so the wrapper's reference to the platform OTA backend exists only when a sketch uses OTA (FastLED #4726).
 
 fl.remote+.cpp
 Unity build: recursive includes from src/fl/remote/.
 
 fl.sensors+.cpp
 Unity build: recursive includes from src/fl/sensors/.
 
 fl.stl+.cpp
 Unity build: recursive includes from src/fl/stl/.
 
 fl.system+.cpp
 Unity build: recursive includes from src/fl/system/.
 
 fl.system.analog+.cpp
 Unity build entry-point for fl::analogRead, split out of fl.system+.cpp (which every sketch links) so the platform ADC driver is referenced only when a sketch reads an analog pin.
 
 fl.system.sd+.cpp
 Tombstone: intentionally empty.
 
 fl.task+.cpp
 Unity build: recursive includes from src/fl/task/.
 
 fl.test+.cpp
 Unity build: recursive includes from src/fl/test/.
 
 fl.ui+.cpp
 Unity build: recursive includes from src/fl/ui/.
 
 fl.video+.cpp
 Unity build: recursive includes from src/fl/video/.
 
 fl.wdt+.cpp
 Unity build: recursive includes from src/fl/wdt/.
 
 platforms+.cpp
 Unity build: recursive includes from src/platforms/.
 
 platforms.esp.32.net+.cpp
 Unity build entry-point for the ESP32 fl::net::wifi backend, split out of platforms+.cpp so its strong esp_wifi_init / esp_netif_create_default_wifi_* references reach the linker only when a sketch calls fl::net::wifi::*.
 
 platforms.esp.32.ota+.cpp
 Unity build entry-point for the ESP32 OTA backend, split out of platforms+.cpp so its WiFi/HTTP/mDNS references reach the linker only when a sketch uses fl::net::OTA (FastLED #4726).
 
 src.cpp
 Unity build: flat includes from src/ root directory.
 
 third_party+.cpp
 Unity build: recursive includes from src/third_party/.